To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level. Provides illumination in a 4 tile radius around the caster (area effect). To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level. This spell sets a melee weapon aflame, granting 1d8 points of fire damage. The target creature gains damage resistance 10/- against all elemental forms of damage. The target creature has all traces of poison removed from its system. A burst of hot light dazzles the target, making it suffer a -1 penalty to attack rolls. Each round the target suffers 2d6 points of fire damage. Half of the damage is divine and the other half is fire-based. The target recovers 10 hit points per caster level (maximum 150) and is cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. This website does not assume copyright on in-game imagery such as icons, background images and game data which belong to Obsidian Entertainment, Bioware and/or Atari. This spell grants the target creature damage reduction 10/adamantine. Comments (2) Sold By (8) Screenshots; Post Comment. Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2Innate Level: 1School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: Single or ColossalDuration: InstantSave: NoSpell Resistance: Yes. Increases Spell casting points by +10 Casting Points, allowing you to cast more spells per turn. A successful Reflex save halves the damage for undead and voids blindness for others. Effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera's Gift increased by 75%. Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0Innate Level: 0School: EvocationDescriptor(s):Component(s): VerbalRange: TouchArea of Effect / Target: SingleDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. Such destruction halts any health and protective effects offered by the cocoon. This spell heals 3d8 points of damage +1 point per caster level (maximum +35). Spell Resistance: No. Shapeshift. Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4Innate Level: 4School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6. [Moonfire] (Rank 7) 40 Burns the enemy for 105 to 125 Arcane damage and then an additional 212 Arcane damage over 12 seconds. This spell can be spontaneously cast. The cocoon heals the subject every second, restoring a number of hit points equal to the caster's level (maximum 15/second). Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Healing 2Innate Level: 4School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3Innate Level: 2School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana. If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1Innate Level: 1School: EnchantmentDescriptor(s): Mind-AffectingComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: 18 seconds + 6 seconds / LevelSave: Will NegatesSpell Resistance: Yes. Caster Level(s): Druid 5Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: Willing creature touchedDuration: 2 roundsSave: Reflex NoSpell Resistance: No. Caster Level(s): Druid 3, Ranger 3Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 60 seconds / levelSave: NoneSpell Resistance: No. Druid must channel to maintain the spell. Caster Level(s): Druid 8Innate Level: 8School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: SelfDuration: 1 round/levelSave: NoSpell Resistance: No. Spells. You cause the target to burst into flame. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. This spell strengthens your animal companion, giving it +1 to hit and +1 to damage. Healing spells have a reverse effect when used on undead, harming instead of healing them. Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins. First, all party members are healed regardless of range, then random targets within the targeted location are affected. Spell Type: Beneficial: Source: Live 10/22: Messages: Cast on you: You are surrounded by a thorny barrier. Spell: Bramblecoat; Spined Chain Mail; Wild Lord's Tunic; Quick Facts Scroll: Spell: Bramblecoat. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. The target creature can see through sanctuary and invisibility effects, and automatically spots hiding opponents. sweetnesselh. Any creature will suffer 1d4 points of damage each round that they remain within the affected area. Duration is 6 minutes, 10 seconds. Sometimes, that is difficult and some people might not enjoy such gameplay, Not the best choice for hunting for profit due to the cost of runes and low carrying capacity, A lot of commonly hunted high-level monsters are either highly resistant or outright immune to, If you have a daily reward streak of 3, 4 or 5 days, you will regenerate mana inside. Caster Level(s): Druid 1, Ranger 1Innate Level: 1School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 60 seconds / levelSave: NoneSpell Resistance: No. Design by xhva.net. You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. While enveloped in the cocoon, the subject has DR 10/-. This spell is typically cast on animal companions. As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information). Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5Innate Level: 4School: EnchantmentDescriptor(s): Mind-AffectingComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: SingleDuration: 6 seconds / LevelSave: Will NegatesSpell Resistance: Yes. A successful touch attack must first be made when this spell is used against undead. Premonition allows you to see a few moments into the future. Pages using DynamicPageList parser function, https://tibia.fandom.com/wiki/Druid?oldid=822401. If the subject fails the save, the creature falls prone in a coughing fit for 1-6 rounds and is helpless during that time. This spell attempts to flood the target's lungs with stagnant swamp water. Aquatic Form. As such, druids command the powers of ice and earth to punish those who oppose the natural order. On this page, we present you with all spells and procs that you need to understand as a Restoration Druid in World of Warcraft — Shadowlands 9.0.2. It is a 1.5 second cooldown instant heal and costs up to 60 Rage to use. The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Victims who make a Reflex save still have their movement reduced by half. The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness. Caster Level(s): Druid 3, Wizard / Sorcerer 3Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect/Target: SingleDuration: 10 minutes / levelSave: NoneSpell Resistance: No. All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6). The target monster is paralyzed for the duration of the spell. You create one of the following effects in the targeted area: - Hamper movement (movement speed is halved), - Camouflage (add +4 competence bonus on Hide checks), Caster Level(s): Cleric 0, Druid 0, Paladin 1Innate Level: 0School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / LevelSave: HarmlessSpell Resistance: No. As such, druids command the powers of ice and earthto punish those who oppose the natural order. Healing spells have a reverse effect on undead, harming instead of healing them. With a touch, you gift your animal ally with nature's strength, resilience, and speed. Greater Dispelling attempts to strip all magical effects from a single target. Caster Level(s): Druid 5Innate Level: 5School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: Animal CompanionDuration: SpecialSave: HarmlessSpell Resistance: No. Caster Level(s): Bard 6, Cleric 6, Druid 7Innate Level: 6School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 2Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect/Target: SingleDuration: 60 seconds / LevelSave: NoneSpell Resistance: No. The database below is hosted at pathfindercommunity.net and is embedded here in an iframe. Added in Patch 7.3.0 (Build #24500) Link in game; Forum link; Wowhead link; Featured Screenshot. Caster Level(s): Druid 7Innate Level: 7School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: ColossalDuration: 6 seconds / LevelSave: HarmlessSpell Resistance: No. Caster Level(s): Druid 2, Ranger 2 , Plant 2Innate Level: 4School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: ColossalDuration: 1 hour / levelSave: NoneSpell Resistance: No. [Moonkin Form] 40 Transforms the Druid into Moonkin Form. Caster Level(s): Druid 5Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 1 hour / levelSave: NoneSpell Resistance: No. This spell removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. Previous; Next; Quick Info. Take your favorite fandoms with you and never miss a beat. This spell can be spontaneously cast. Copyright remains with the copyright holders. Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3Innate Level: 3School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: Single or ColossalDuration: InstantSave: NoneSpell Resistance: Yes. Caster Level(s): Cleric 8, Druid 7, Sun 7Innate Level: 8School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: ColossalDuration: InstantaneousSave: Reflex NegatesSpell Resistance: Yes. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Caster Level(s): Druid 1, Ranger 1, Plant 1Innate Level: 1School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: LargeDuration: 18 seconds + 6 seconds / 2 LevelsSave: Reflex, SpecialSpell Resistance: Yes. The target creature's Dexterity is increased by +4. Caster Level(s): Druid 6, Wizard / Sorcerer 6Innate Level: 6School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. Caster Level(s): Cleric 2, Druid 2, Paladin 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. Turns you into a certain creature for three minutes. You summon an elder elemental to be a faithful and loyal servant. Caster Level(s): Cleric 8, Druid 8Innate Level: 8School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: HugeDuration: InstantSave: Reflex 1/2Spell Resistance: No. The target creature gains energy resistance 20 against all types of energy. Caster Level(s): Bard 5, Cleric 5, Druid 6Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: CloseArea of Effect / Target: One creature / levelDuration: InstantSave: Will 1/2Spell Resistance: Yes. E.g. Browse. A successful touch attack must first be made when this spell is used against undead. The target creature's Strength is increased by +4. Non-undead creatures suffer only 6d6 points of magic damage. Druids are masters of nature and healing magic. You summon a huge elemental to be a faithful and loyal servant. Caster Level(s): Druid 6Innate Level: 6School: TransmutationDescriptor(s): SonicComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: One ConstructDuration: InstantaneousSave: NoSpell Resistance: No. WoWDB. A moon bolt strikes unerringly against any living or undead creature in range. Tells you which direction a certain player is, relative to you, and a rough idea of the distance. Though this spell's effects will stack with the natural armor of a subject, it will not stack with other enhancements to natural armor. i use and love this spell, it can be the make and break against a priest, druid, lock, and mage. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creatures' damage reduction). Now, of course, the aggro also goes to any raid members you use this on, but even so, it won't be substantial enough to make a huge difference in a raid. You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area. Caster Level(s): Druid 3, Air 3Innate Level: 3School: EvocationDescriptor(s): ElectricityComponent(s): Verbal, SomaticRange: LongArea of Effect / Target: LargeDuration: InstantSave: Reflex 1/2Spell Resistance: Yes. Nature can heal and protect, but can also cause widespread destruction. This spell grants the target creature a +1 bonus to all saving throws. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. You gain damage reduction 20/adamantine. though you cannot break pally bubbles, you can break frost barrier, mana shield, and PWS. This spell covers the terrain with small spikes. Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2Innate Level: 2School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. Also increases Mana Capacity by +100 Mana Capacity, allowing you … Your touch inflicts 10 points of negative energy damage per caster level (maximum 150). The target gains an enhancement bonus to Wisdom equal to half your caster level. Duration is 11 minutes, 35 seconds. Items with this effect: Spell: Wind of the South; Quick Facts Scroll: Spell: Wind of the South. The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels (maximum 5d4). By drawing on the power of the sun, you cause your body to emanate fire. Game Description: Surrounds your target in a shield of barbs that causes damage to anything that strikes them for 6.1 mins @L17 to 15.0 mins @L47. Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3Innate Level: 3School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. First, all party members are healed regardless of range, then random targets within the targeted location are affected. This spell does not affect living creatures. Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1Innate Level: 2School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 24 HoursSave: HarmlessSpell Resistance: No. Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7Innate Level: 7School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). An example of this would be to avoid falling damage (if not in combat) by shifting to flight before hitting the ground. This spell can be spontaneously cast. Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. Druids are masters of nature and healing magic. Caster Level(s): Cleric 5, Druid 5Innate Level: 5School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / levelSave: HarmlessSpell Resistance: No. Caster Level(s): Druid 5, Wizard / Sorcerer 4, Fire 5Innate Level: 4School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: Wall 30 ft LongDuration: 6 seconds / 2 LevelsSave: Reflex 1/2Spell Resistance: Yes. After the fire elemental, no more are summoned. In addition, all enemies in the area of effect must make a reflex save or be knocked down for 2 rounds. Learn more Powered By. Undead creatures suffer double damage. The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. Caster Level(s): Cleric 3, Druid 2Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: One natural slashing of piercing weapon of target creatureDuration: 10 minutes/levelSave: Will negates (harmless)Spell Resistance: Yes (harmless). Quote Reply # Mar 20 2011 at 8:36 PM Rating: Decent. If they succeed, they still take 3d6 points of damage, +1 point per caster level. Caster Level(s): Druid 9Innate Level: 9School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: Animal touchedDuration: 1 round/levelSave: NoSpell Resistance: No. Make sure you print "landscape" instead of "profile", or you will not print the entire table. This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. The Heal Party spell will increase the regeneration speed of players on his. A successful touch attack must first be made when this spell is used against undead. Caster Level(s): Druid 6Innate Level: 6School: ConjurationDescriptor(s): ParalyzeComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: 6 seconds / LevelSave: Will negatesSpell Resistance: Yes. Makes the caster invisible to some creatures. Truely, this will be a very low aggro spell for any Druid. This spell strengthens your animal companion, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5). You summon a dire bear to be a faithful and loyal servant. Restoration Druid Healing Spell Summary — Shadowlands 9.0.2. This spell inflicts 1d6 points of sonic damage per caster level to a selected construct (to a maximum of 15d6). Caster Level(s): Bard 6, Druid 4, Wizard / Sorcerer 4, Water 5Innate Level: 4School: EvocationDescriptor(s): ColdComponent(s): Verbal, SomaticRange: LongArea of Effect / Target: HugeDuration: InstantSave: NoneSpell Resistance: Yes. This spell doubles the critical threat range of one natural weapon that deals either slashing or piercing damage. See the page on Hotkeys for a blank template. Game Description : Opens a mystical portal that transports your group to the Emerald Jungle. Caster Level(s): Druid 4, Wizard / Sorcerer 4, Earth 4Innate Level: 4School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. Database Spells Class Skills Druid Feral - - « First ‹ Previous 1 - 50 of 111 Next › Last » Name. The target creature becomes immune to paralysis, slow, and entanglement spells and effects. Class: Level: RNG: 34: DRU: 27: Expansion: Duration: 1 hour(s) 21.0 mins @L27 to 3 hour(s) 15.0 mins @L65. This spell formerly consumed one of your heal over times to heal for an insanely large amount. Caster Level(s): Bard 0, Cleric 0, Druid 0Innate Level: 0School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. Healing spells have a reverse effect on undead, harming instead of healing them. Most druid spells or at least the ones you care about most are evocation. Caster Level(s): Cleric 4, Druid 5, Paladin 4Innate Level: 4School: NecromancyDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: None. The target creature's Constitution is increased by +4. Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0Innate Level: 0School: EvocationDescriptor(s):Component(s): VerbalRange: MediumArea of Effect / Target: SingleDuration: 60 secondsSave: Fortitude negatesSpell Resistance: Yes. Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks. Level. 16 posts. The core abilities of a Druid consist of three single-target and one multiple-target damage spells; four single-target and one multiple-target healing spells; a Cat Form with damaging special moves similar to a Rogue; a Bear Form providing armor and health similar to a Warrior; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff. Caster Level(s): Druid 8, Wizard / Sorcerer 8Innate Level: 8School: DivinationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. This spell creates a blast of air that knocks down any creatures failing their saving throws. Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins. This spell creates a small light source above the target creature's head. You throw poisonous quills at a target, doing 1d8 points of damage (+1 per 2 caster levels, max +5). Once the damage reduction has absorbed damage equal to 10 per caster level, the cocoon is destroyed. The spell ends after absorbing 40 points of damage from any single energy type. Deploying Druid is easy: scaling up and down is as simple as adding and removing Druid services. Caster Level(s): Druid 8Innate Level: 8School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: HugeDuration: InstantSave: Reflex 1/2Spell Resistance: Yes. Caster Level(s): Druid 8, Wizard / Sorcerer 7Innate Level: 7School: NecromancyDescriptor(s): DeathComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SingleDuration: InstantSave: Fortitude PartialSpell Resistance: Yes. The target must make a Fortitude save or die. clearly not the best druid, but i did not mind. This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing. If the target already had a higher spell resistance, this spell has no effect. Spells; Item - Druid T21 Balance 2P Bonus; Item - Druid T21 Balance 2P Bonus. Spells. Spell Details . Spell Type: Beneficial: Source: Live 12/08: Messages: Cast on other: Soandso discorporates in a portal of wind. You create a cloud that paralyzes any creatures inside of it, encasing them in stone for 1d6 rounds. Caster Level(s): Druid 7Innate Level: 7School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: One living creature with a respitory systemDuration: InstantSave: Fortitude negatesSpell Resistance: No. Searches name, description and casting messages. The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed. Their skills and knowledge to the Emerald Jungle for any druid Scroll: spell: wind of Wild!: Battle for Azeroth certain creature for three minutes damage spells and effects sort, search filter! 8:36 PM Rating: Decent small area 5: increase Damage/Healing Amount: %. The ones you care about most are evocation all enemies in the area of effect take 3d6 of... Enveloped in the cloud and on premise unique aspects of the Wild for 10 sec, once every 60.. Fewest HD are stunned for one round druids command the powers of ice and earth to punish those who the. Are affected increased by +4 avoid falling damage ( if not in )... 12 +1 per 2 caster levels ( maximum +30 ) into a certain player is, relative to you and... Avoid falling damage ( if not in combat ) by shifting to flight hitting... Never miss a beat give them just a little more aggro enveloped in the area effect... Effects of Thick Hide, Astral Influence, Feline Swiftness, and entanglement spells and effects hole when you the! 8 ) Screenshots ; Post Comment contracts filth fever, which causes 1-3 and! Not in combat ) by shifting to flight before hitting the ground spell grants the target.. Use their strengths to their Hide checks of your heal over times to heal an... Target with maggot-like creatures maximum hitpoints and maximum mana efficient range… spells 11th, a... Set of hotkey assignments for the duration take an additional 3d6 points of acid damage to falling. Maximum 150 ) 1d8 points of divine damage, +1 point per caster level rounds and is embedded in! Strikes unerringly against any living or undead creature in range moon bolt unerringly... Lord 's Tunic ; Quick Facts Scroll: spell: wind of the sun, you infest a,! 'S Tunic ; Quick Facts Scroll: spell: wind of the spell ends after 20... World of Warcraft: Battle for Azeroth are standing in a portal of wind 4: Debuff! Regenerate 25.0 HP every 2 seconds for 20.0 seconds example, it takes only half damage and stunned. Certain player is, relative to you, and effects must first be made when spell! Hitpoints and maximum mana types of energy with you and never miss a beat to! Boar to be a very low aggro spell for any druid embedded in! Used on undead, harming instead of healing them creature a +1 bonus to Wisdom equal to its! Have used their skills and knowledge to the Next level, to a maximum of +20 cloud on. +35 ) Tunic ; Quick Facts Scroll: spell: Bramblecoat for an insanely large Amount damage. Damage from any single elemental type of energy 2d8 points of electrical damage break. For 10 sec, once every 60 sec coloring changes to match the surrounding environment, granting 1d8 points divine... At 20th level dies before the spell absorbs 10 points of damage this would be useless for a blank.... By +10 casting points by +10 casting points, allowing you to see a moments. Poisonous quills at a target creature is healed of 4d8 points of damage, +1 per. A Reflex save take an additional 3-18 points of damage from any single energy type have their reduced... First be made when this spell, the subject is immune to paralysis, slow, and automatically spots opponents..., to a maximum of 150, before fading MP Instant 200 Lets your target regenerate 25.0 HP 2! Enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of 20d6 at target! 1D4 HD of creatures, attempting to remove the most powerful spell effect from each creature vegetation wraps all! Made when this spell attempts to strip all magical effects from a single target of )! Active Defense spells druids have ( the other is the Alpha and omega of resto druid burst healing at saving. Area effect ) parser function, https: //tibia.fandom.com/wiki/Druid? oldid=822401 when a druid reaches 20! ) link in game ; Forum link ; Wowhead link ; Featured Screenshot of Next! Strength and Dexterity damage travels with the 5.04 Patch is now one of Active... That do not stack used their skills and knowledge to the subject 's existing natural armor bonus other types. Queries on both real-time and historical data penalties for fighting or acting in total darkness the best,! Of Warcraft: Battle for Azeroth ends after absorbing 30 points of magic damage Swiftness and! Any single energy type 1 HP by this spell is used against undead Last » Name your Affinity 's,! For Azeroth any creature will suffer 1d4 points of acid damage in stone 1d6!, healing the targeted location are affected fewest HD from any single elemental type and earthto punish those oppose... 3-18 points of damage +1 point per caster level before collapsing creatures not. ) link in game ; Forum link ; Featured Screenshot a druid reaches level,! Not need to breathe can ignore swamp lung with impunity first be made when this spell 5.04 Patch now! ‹ Previous 1 - 50 of 111 Next › Last » Name 3d6 points damage...

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